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Peeta Planet uses social media and augmented reality

United Arab Emirates: Tuesday, April 16 - 2013 @ 16:30

The Press Launch of the Peeta Planet TV Show featured a large wall covered with a world map from Google. Pinned on it were Polaroid photos of the various locations the show has visited.

Guests were invited to download the free augmented reality app from Ogle It! and view behind-the-scenes footage of the Peeta Planet presenters in action. This augmented reality wall is yet another signature of how Payman and Mohammed Al Awadhi have garnered interest.

Mohammed Al Awadhi said, “We believe that viewers are ready to consume content in a multi-dimensional way; through TV, social networks and in secondary handheld devices.”

What differentiates their TV show and restaurant in their respective industries is the conceptual use of social media. From the very start, the brothers have aimed to ingrain their brands in the minds of potential consumers by engaging them via social media in decisions about the business, from what to eat to places to visit. Emotional attachments were quickly established which led to loyalty plus popularity by word-of-mouth.

This two-man team has tapped into the experiential, interactive space which leads to authentic branding; and consumers are keen to spread the word because of their personal interest in it.

That is the pay-off with new media. This is the way forward to reach the tech savvy audiences of tomorrow. Traditional messages are aging and need a twist for sharable relevance.

YouTube, Facebook, Google Plus, Pinterest, Instagram, Twitter and Vine are among the top communal media that consumers are voluntarily participating in. Any other marketing and advertising activity should be conceived with ‘content’ in mind.

With these proliferate campaigns on the rise, Augmented Reality technology provides a unique way to combine physical experiences to the digital space and facilitate easy access to all those campaign efforts.

Ogle It! Augmented Reality uses image-based recognition software, which is smartphone compatible, to tie ‘virtual content’ like video, 3D models, motion graphics and dynamic web content to tangible materials, ranging from newspapers and menus, to wall art and branded merchandise.

With Smartphone sales set to crash through the $1bn barrier in 2013, the Augmented Reality industry is already showing significant growth as more brands incorporate experiences and content into their mix for maximum buzz.

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Tuesday, April 16- 2013 @ 16:30 UAE local time (GMT+4) Replication or redistribution in whole or in part is expressly prohibited without the prior written consent of Mediaquest FZ LLC.

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